ASGARD GAMES COMMANDER LEAGUE
This page is for the casual Commander League that takes place on Thursday nights. Rules for our weekly cEDH tournaments can be found here.

$10 entry fee per week

Pods of 4 players

3 75-minute rounds

Decks must not exceed $200 using TCGPlayer market prices for the cheapest tournament-legal versions of cards, excluding basic lands.

Decks are allowed up to 5 proxies - must be legible and appropriate and contain all information necessary for gameplay.

Please submit your decklists using the provided link: https://forms.gle/EXvXeyigrnZf4ejQ9

Decklists are reviewed for eligibility every Thursday at 5:30 pm.
Random deck checks will be executed throughout tournament play to ensure everyone is within regulation :)


GAINING/LOSING POINTS

Attendance: +1 point per round

Player eliminations: +1 point each
-Excludes effects that say "you win the game”
-Eliminating any number of opponents with the same source within the same turn cycle is worth only 1 point

Win: +2 points; -1 point if Commander was not played at least once

Draw: +1 point to each remaining player

Extra turns: -1 point for each consecutive extra turn taken beyond the first (1 extra is allowed without penalty)

Extra combat steps: -1 point for each consecutive extra combat taken beyond the second (2 extra are allowed without penalty)

Infinite and “functionally infinite” combos*: -1 point for each activation or trigger after the 10th in a single turn cycle
-If the loop is not reasonably able to be interrupted, you instead lose 2 points
-If the uninterruptible effect in question or its byproducts do not eliminate all opponents, you instead lose the game as a
state-based action and lose 5 points
*A demonstrated set of contiguous effects that may or must be infinitely repeated while producing some “net” byproduct as a result of the repetition.

At no point can a player directly cause another player to lose points for any reason.

If a round goes to time, the number of additional turns played in a pod is determined by the number of remaining players:

  • If 3 or more players remain, play additional turns equal to the number of remaining players.

  • If 2 players remain, play 3 additional turns.

Each week will have a different bonus achievement (i.e. eliminating a player via commander damage, casting your commander X times in a game, winning at 5 or less life, etc.) worth 1 point. Players can earn a maximum of 3 points per round in this way. Bonus achievements for each week can be found on the calendar under their corresponding events.

Winners for each week will carry a “bounty” the respective following weeks - eliminating these players is worth one Kaldheim Draft Booster Pack or a select promo card.

Players are responsible for tracking their own points during play using the provided score sheets. At the end of each round, score sheets are passed clockwise for an opponent to verify and initial, then collected by a judge/organizer.

Players may concede only at sorcery speed. At the conclusion of the round, pod winners get one additional elimination point for any player who conceded in their respective pod.

Players may not switch decks or make any edits to their deck during the event unless asked to do so by a judge/tournament organizer.

 

BANNED CARDS
In addition to the official Commander banned list, we have banned and/or limited certain combos and strategies that we believe to run counter to the spirit of the Commander format, or would just make games run too long for effective tournament play.


-Thassa’s Oracle
-Winter Orb
-Expropriate

-Any mass/repeated (more than 3 under each opponent’s control) land removal (destruction, sacrifice, bounces, exile, shuffling into deck, etc. all count as “removal”)

Unsportsmanlike conduct of any kind will not be tolerated and may result in penalty or disqualification at the discretion of judges/tournament organizers.

Such conduct includes, but is not limited to:

-attempting to circumvent rules

-playing decks that allow little to no interaction by opponents

-colluding with other players outside of the game

-inappropriate handling of other players’ cards

-excessive judge calls

Our ability to host a commander league leans heavily on our trust in our players to create a safe and enjoyable environment. Please be reasonable and hold yourself and your fellow players accountable.


PRIZE STRUCTURE (JAN 11 - FEB 16)
Prizes will be distributed at the end of the league season according to overall placement.


1ST PLACE
-1 Lost Caverns of Ixalan Gift Edition Bundle
-1 Secret Lair: Calling All Hydra Heads
-3 Lost Caverns of Ixalan Set Booster Packs
-Miscellaneous promo cards

2ND PLACE
-1 Secret Lair: Calling All Hydra Heads
-10 Set/Play Booster Packs
-Miscellaneous promo cards

3RD-4TH PLACE
-1 Secret Lair: Calling All Hydra Heads
-8 Set/Play Booster Packs
-Miscellaneous promo cards

5TH-8TH PLACE (Only paid out if total league participation is 32 players or greater)
-8 Set/Play Booster Packs
-Miscellaneous promo cards

PARTICIPATION (for all others)
-Set Booster packs from any previous Standard set (in our inventory) in the amount equal to your point total ÷ 15, rounded up
-Players with perfect attendance (present at all 6 events in the season) who do not place will receive 1 Promo Pack
-If your overall point total is negative, you receive no prize compensation. You did this on purpose.