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 on: May 23, 2017, 10:34:05 PM 
Started by Mooniac - Last post by Numlock
Why not increase the cost of ATGMs?

I think this would cut down on the amount of crap on the table.

 on: May 10, 2017, 11:38:48 PM 
Started by Mooniac - Last post by Mooniac
First test tonight was promising.

Jerald and I played an 85 point test. His force had 7 M1s. I played a Soviet "Spamdrel" list with only 4 tanks and 32 spandrel launchers.

I defended in Counter Attack and we officially had a draw, but played on after time and the Soviets won. Both of us agreed that the dice actually favored the US, and that it seemed very balanced to us.

 on: May 10, 2017, 11:31:36 PM 
Started by Mooniac - Last post by Mooniac


Here are some notes on my cure for MBT rarity. The plan is to have an 85 point event using these point cost changes. Phil used the TY company from the book as his 100 point benchmark. It had 10 M1s for 80 points. My idea is to fit that into 85 points by discounting only the MBTs. Then, apply the same proportion across all MBTs.

10 M1's at 80 points needs to be 10 at 65 or 6.5 each (a 19% decrease)

I realize this may adversely affect the medium tanks, but their cost changes will get tested next.

Please see the changes and tell me what you think? Would you like to do some testing?

1x M1 costs 6 Points
2x M1 costs 13 Points

M1 Platoon
2x M1 costs 13 Points
3x M1 costs 19 Points
4x M1 costs 26 Points

Leo 2 HQ
1x Leo 2 costs 9 points

Leo 2 Zug
2x Leo 2 costs 18 points
3x Leo 2 costs 27points

Chieftain HQ
1x Chieftain costs 5 points
2x Chieftain costs 10 points
Upgrade ALL tanks to Chieftain Stillbrew for 1 Point.

Chieftain Platoon
2x Chieftain costs 10 points
3x Chieftain costs 15 points
Upgrade ALL tanks to Chieftain Stillbrew for 2 Points

Red Banner Tankovy
1x T-72 costs 4 Points

10x T-72 costs 39 Points
9x T-72 costs 34 Points
8x T-72 costs 30 Points
7x T-72 costs 26 Points
6x T-72 costs 22 Points
5x T-72 costs 18 Points
4x T-72 costs 14 Points
3x T-72 costs 11 Points

Volksarmee Panzer
1xT72M costs 2 Points

10x T72M costs 29 Points
9x T72M costs 25 Points
8x T72M costs 22 Points
7x T72M costs 19 Points
6x T72M costs 15 Points
5x T72M costs 12 Points
4x T72M costs 9 Points
3x T72M costs 6 Points

 on: May 06, 2017, 12:42:47 AM 
Started by CrYoGeNiCk - Last post by Kenner
Are ya still playing Cryo?

 on: April 13, 2017, 11:34:28 PM 
Started by VampireLord666 - Last post by VampireLord666
I've been wondering who to ask for the Blood Bowl League. Besides seeking practice games
under the new rules, I've been wondering about a couple things. I'll explain further in a PM
with whomever is in charge of both practice games and the league, not sure if this is the right
thread to ask it in.

 on: April 11, 2017, 11:33:34 AM 
Started by seiven - Last post by seiven
Looking for other gamers with kids age(s) 5-12

I play competitive Pokemon TCG with my son (7) and want to teach him SW:Destiny

 on: April 11, 2017, 12:11:12 AM 
Started by Mooniac - Last post by Mooniac
I won't be attending this week. Leave any reports on the clipboard. Remember to report all your games, not just the first one with each player.

 on: April 10, 2017, 01:34:15 PM 
Started by Mooniac - Last post by Numlock
Work has been busy and construction on 290 ongoing I'll probably not be able to show up wensdays anymore.  At least not regularly.

So if anybody needs or want a game with a Soviet they haven't played before then they need to get in contact with me and arrange a weekend game.

Not that I have this Friday (14th) off so I'm advailable then as well.

 on: March 31, 2017, 10:40:12 PM 
Started by Action26 - Last post by Action26
90 points, red on blue.  Battle Plans  Or contact me here to sign up

 on: March 26, 2017, 02:37:19 PM 
Started by Mooniac - Last post by Mooniac
********** RULES CHANGE!!!**********

As has been discussed with many of you, Phil Yates made an important change to Battle Plans for use with V4 of FOW. We are implementing this change beginning NOW!

A player who chooses a Hasty Attack plan will now be the attacker in a mobile battle mission against a player who chose Prepared Attack.

Why the change? First, it makes sense as the guy who attacks more quickly is going to attack before the guy who is making preparations. Second, it should result in a bit of a guessing game and create more variety of scenarios between offensively designed forces (which is what we mostly have right now).

********** RULES Clarifications!! ***********

1. When deciding if a target is concealed you only need to see if the line of sight must cross terrain. If not, no concealment. So if you are sticking your nose out V3 style, you can be shot as if in the open.  Use that 2" rule. Also, pay attention to same rule with linear obstacles.

2. Troops can only dismount in the movement step or when their transport is destroyed.

3. Assaulting teams only roll cross checks for terrain they cross before making contact. Once again, use the 2" rule to position inside terrain.

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